“That...that's a lot of
people,” Teodor murmured once the party had taken full stock of
what lay before it: a snaking queue of people numbering in the
hundreds wrapped around the convention center's exterior, tended by
about a dozen yellow-shirted volunteers who maintained order. There
was no wiggle room; as soon as Fernando and Company stepped away from
the curb, they were hustled to the end of the line. As they walked,
they could see through the many pairs of glass double doors that
dozens, hundreds more people milled about the interior lobby in even
more clusters and rows accompanied by the yellowshirts, with no end
in sight to this endless tessellation of humanity.
Thanks to the captive
audience so helpfully provided by the yellowshirts, buskers of all
sorts wandered up and down the line, unimpeded by the volunteers.
They plied their wares upon Fernando and Company: copies of The
Onion, pamphlets about militant veganism cloaked in rhetoric
implying that any non-vegan tacitly approves of widespread animal
cruelty, and fliers advertising random clubs, each with its own
upcoming Walking Dead theme night.
Fernando has this to say
about the yellowshirts: they did their jobs with Germanic efficiency.
The lines moves swiftly and it took perhaps fifteen minutes before
the Company and a few random and unimportant henchmen stood at the
head of the line, to be pinched off and led through the convention
hall's doors by a pair of yellowshirt escorts.
From the outside it
seemed as though people were standing around the foyer, a huge and
glossy tiled marvel larger than the entire Dominion, willy-nilly, but
there proved to be order within this chaos. Truly a microcosm of our
own universe, for its slow slide towards final entropy is halted only
by chance and only in miniscule portions of quasi-organization which
dot vast nothingness. The clusters were reformed into lines by other
yellowshirts and the lines were funneled through a set of doors which
led to a concrete-floored gymnasium-type area even larger than the
entry foyer.
Strips of blue tape had
been put down. Humans stood between these strips in a queue which
numbered in the thousands, waiting their turn to approach one of
about a dozen windows at which entrance to the convention might be
gained—this was the line for people who had registered early,
rather than the poor saps who decided against doing such a thing.
Fernando and Company were shunted to the end of the serpent and stood
around for another twenty minutes, surrounded by nerds of all kinds.
Finally, the group
reached the head of the line and from there was guided by a
yellowshirt to an open ticket window, where they received their
bright orange wristbands, which they could under no circumstances
remove for the convention's duration. This task completed, they were
escorted by a yellowshirt around the sprawling mess of people, back
out another set of doors to the entry foyer, and bid to ascend an
escalator into the convention proper. There was no other option
available, as the tide of people, focused by the yellowshirts,
required that Fernando and Company go with the flow, like cattle
being herded down a chute which would render them into cuts of meat
and offal.
Redundant checkpoints had
been set up, one at the bottom of the escalator, one at its top, and
one more at the entrance to the showroom floor. A black rent-a-cop
woman demanded at the top of her lungs every ten seconds, “Wristbands
up!” Her black rent-a-cop man companion stood by in silence,
looking almost apologetic.
They entered the showroom
floor. The first thing Fernando noticed was that it was big.
Bigger than any of the rooms he'd visited earlier. It was jam-packed
with vendor stalls, a bazaar of nerdish delight. Men hawked comic
buy-sell-trade. Booth babes and their gravity-defying tits flanked
stands whose goal was shameless advertising. Dealers in collectibles
and antiquities displayed overpriced posters and knick-knacks for
weak-willed souls to purchase.
Navigating this labyrinth
of booths and stalls required navigating people, a directionless mess
of everyone going every way without care or foresight, and the
fellowship was quickly divided. Fernando and Ronaldo, and to a lesser
degree Teodor, managed to stay fairly near each other as they
browsed. Ronaldo spent a good amount of time investigating dealers of
knives and swords, but found their wares lacking in craftsmanship.
Fernando had his eyes peeled for a seller of roleplaying materials,
for he still held out hope of picking up the near-mint first printing
of Tomb of Horrors autographed by Mr. Gygax himself for around
eight dollars.
A man can dream.
The sales floor proved
itself fruitless in the end, for nothing of value was gained. The
only available Dungeons & Dragons-related items were those for
Fourth Edition or for Pathfinder, neither of which particularly
appealed to Fernando. The crew reunited in a cluster of inflatable
chairs and bean bags on which young whippersnappers lounged to decide
the next courses of action.
Panels, for some. As
stated previously, Doctor Who figured quite prominently in the
convention's itinerary, and both Macombo and Natasia had plans attend
every panel dedicated to the show which they could. Teodor had
wandered off on his own, but Teodor is also a big boy. Ronaldo and
Fernando would continue wandering this building, mapping it for the
party's future benefit.
They found the games
room, in a side chamber affixed to Moria itself—vaulted ceilings,
chandeliers the size of a minivan, no life. The games room, in stark
contrast to that at OddCon, was inhabited by people not playing
games, but instead amusing themselves on their smartphones. No Chess
Kids or Sirs Dicks-a-Lot here, nosirree. When Fernando peeked in on
this sad state of affairs, a young woman at the far end of this room,
roughly the size of the front half of the Dominion, beckoned him.
“Come in, come in!”
Fernando is not often
beckoned by women, and he had mild curiosity as to the games loadout
here, so he did as bade. Two metal racks, each about five feet tall,
were filled with boxes belonging to various board and card games.
“Hi!” she said,
looking away from the laptop computer on the table before her.
“Hello.”
“Looking for a game to
play?”
“Maybe. Just browsing,
mostly.”
“Well, we have all
kinds here. I'm sure you'll find what you're looking for.”
“I'm sure.” Fernando
decides at this moment to veer to the side of extroversion. “You
wouldn't happen to know of any dealers here who have any old D&D
stuff, would you?”
“Old stuff?”
“Yeah, like First or
Second Edition, or BECMI.”
“Ummm...not offhand.
Let me—wait, there's my boss, we can ask him!”
Fernando turns and sees a
middle-aged man shuffle into the games room with a steaming styrofoam
cup in one hand. “Ask me what?”
“This man would like to
know if you know anywhere here that has older D&D stuff.”
“1E, 2E, BECMI, stuff
like that,” Fernando supplies.
“Hmm...well, I have
some reprints back at the store.” Recently Wizards of the Coast had
reprinted some of the core rulebooks for older editions, in a feeble
attempt to show they still cared about people who played outdated
editions of the game. The only problem is, of course, that Fernando
owns copies (in some cases multiple copies—he has no fewer than 3
1E Monster Manuals and 3 1E Dungeon Masters' Guides
kicking around) of these reprints.
“I was looking more for
used books and modules.”
“No, sorry. All I've
got are the reprints, down at the store, but that's all the way in
St. Louis.”
“A little far afield
for me, I'm afraid.”
“I figured as much.”
“Well, thanks anyway,”
Fernando says, then exits the games room.
The convention closed its
doors fairly early on this first day, so by seven the party had
reunited and waited for Cool Driver Jim to collect them. He was a
little bit late, and he apologized. It weren't no thang. They had to
squeeze in with some gentlemen who'd driven twelve hours nonstop to
the convention from out on the East Coast. One seat was left empty.
The purpose behind this
grew clear when Cool Driver Jim diverted to the airport and pulled up
to one of the drop-off locations. As he clambered out of the car,
Fernando heard a woman shouting quite loudly in Spanish. Cool Driver
Jim's responses carried a polite tone, at first, but the Spanish
lady's tongue-lashing continued as he loaded her luggage into the
place Ronaldo had called his seat earlier that afternoon. He grew
frustrated and terminated the conversation with a clipped, “No
podía hacer
nada.”
Martha, the crabby
Spanish lady, sat next to Fernando in the van. It was awkward. Her
presence tainted the jovial atmosphere, and so the return to the
hotel was in complete silence.
The party split then, for
Macombo and Natasia wanted head back to their room and change so as
to check out the swimming pool before it closed for the evening, and
it would have been uncouth, indeed, for Fernando & Co. to follow
them and begin amateur voyeur hour. Instead, they retired to their
leased bedchamber and discussed meal possibilities. Rocky Rococo
pizza was listed as serving the area, but this was to be a new
adventure, not a rehash of old times! Instead, Ronaldo suggested
utilizing a pizza dealer in an agreement with the hotel. This was
done, and forty minutes later a pair of steaming pies, one “Zesty
Italian” and the other “Zesty Supreme,” sat upon one of the
beds. They pizzas came with dippin' sauce and a lack of napkins.
It was delicious.
A bit more Munchkin was
had between the Original Three and Macombo. Natasia sat out, because
obviously she hates the world and everything fun in it. They finally
turned in at around 11.30. The day tomorrow would begin brighter and
earlier than it had today, so everyone needed rejuvenation before
tackling the up-fuckeries to come.
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